“At times like this, kids like you should be playing Nintendo games.” –Earthbound
Man, does the world adore media.
Without realizing it, any form of art stirs and sparks the soul with life. Sometimes, a movie is an escape. Occasionally, a movie is a moving reminder of life and love. Often, it inspires those with creative bones in their bodies.
Yet, it slams the world hard–always.
One of the greatest forms of media out there besides television and motion pictures is video games. Now, talk about an impact. Has anyone here seen the numbers for Pokemon Go? Raise your hands. Yep, that’s about all of you right there.
It still remains the most downloaded app from the Apple store in history. In history!
But that’s just the mobile app game. Let’s take a moment and ask ourselves one thing: what about the actual Pokemon franchise?
Well, considering the franchise has over 70 games, Pokemon stores in Japan, stickers, pillows, pajamas, bedding, a Build-a-Bear Pikachu that was sold out everywhere until recently (I missed out on the Charizard Hoodie, dangit!), an anime, manga books, films, trading cards, and airplanes…
I’d say Pokemon has taken over the world.
Pokemon is just one of many, many examples of the love of a simple video game series–don’t even think about mentioning the Zelda series because then this already long post will extend into infinity….
The fanbases extend across conventions like Comic Con, charities like Extra Life, fan art, friendships and families. I am often told the story of my mother and father playing Wolfenstein on computers right next to each other while I bounced on their knees. No media love seems more involved, as intricately loved as video games.
It seems absurd:
“From a first glance, it looks like an awfully significant waste of time. You’d be better off learning a musical instrument or reading a book. Or even playing a sport nobody understands. Like croquet.” —Huffington Post
But, then there is this beautiful nugget of truth:
“Video games have democratized the nature of storytelling, which allows players to take part in the stories being told. And when the story is interactive, more complex tales can be told.”